The heat water spell heats up to 30 gallons of non-magical water or other water based liquid. The liquid MUST be within a container of some sort. The liquid can be splashed on an opponent for damage, but a save versus breath weapon is allowed to avoid damage. Damage depends on temperature of liquid. Temperature of the liquid depends on the amount being heated. (See Chart Below)
AMOUNT OF LIQUID | DAMAGE | TEMPERATURE | |
---|---|---|---|
I gallon or less | 1d4+scarring | 212 degrees F | |
2-5 gallons | 1d3/gallon+scalding | 192 degrees F | |
6-10 gallons | 1d2/gallon | 172 degrees F | |
11-15 gallons | 1/gallon | 152 degrees F | |
16-20 gallons | 0 | 132 degrees F | |
21-25 gallons | 0 | 112 degrees F | |
26-30 gallons | 0 | 92 degrees F |